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Download AEMS nowI´m full stack engineer, with many years of experience developing web and mobile apps. I´m also an hobbyist writer
and an enthusiast game designer. I´m currently based in Batalha, Portugal.
Email for inquiries: info@pcdreams-software.com
The PC in PC Dreams Software stands for Paulo Cristo. PC Dreams Software label was born in 2014 and is currently a brilliant team of one. I´m the current CEO, CTO, Marketeer, Tester and Lead Developer.
I´m always aiming to learn new technologies and to deliver the best experience and products to my clients. I also want to establish myself as a reference studio in the independent game development industry.
If you want to know more details about my work, don´t hesitate and get in touch. You can always check my personal Linkedin profile
https://pt.linkedin.com/in/paulocristo
my personal Github repo https://github.com/uareurapid
my games portofolio http://pcdreamsapps.wixsite.com/pcdreamsgames
or one of my free to download products https://aemswebsite.herokuapp.com/
I´m an expert in developing mobile apps, either native, web of hibrid apps for IOS and Android devices, to suit all our clients requirements. I´m always in search of the most advanced and trendy frameworks and techniques to achieve perfect quality products.
Do you need a new website for your company? Maybe you want to start selling something online? Don´t worry i have the perfect solution for your business.
I also have my own Independent Game Development studio. If you´re a publisher and you want to distribute our games get in touch with us. If you want me to develop a game for you drop me a line as well.
True. As this is my biggest asset. I´m a natural born "problem solver". Do you have an tech issue? I´ll find a way to solve it.
PC Dreams Software was previously focused on mobile games, but the market is getting extremely crowded and there is no more room for low budget projects, when there are a handful of companies that have taken control of the marketplaces, killing any chance of indie creativity to have success. That´s one of the reasons why during the year of 2016 we decided to shift the studio´s efforts to more heavy platforms and hardcore gamers. We are still focused in designing entertaining games with a tone of dark humour, but we are not building small games anymore. Eventually we could still release a game or two on the mobile stores, once in a while, but don´t count too much on it.